Wrath of Righteous
Vanguard of Ozem
Vanguard of Ozem
Guardians of a sacred trust, the Knights of Ozem are a chivalrous order based out of Lastwall and dedicated to guarding against the return of Tar-Baphon, the dreaded Whispering Tyrant. They also fight against the schemes of all undead creatures and any plots to increase the power of undeath, especially those associated with the Whispering Way.
The Vanguards of Ozem came about after the Shining Crusade, when the Knights’ leadership saw a need for a stronger offense when dealing with the undead and the orcs of Belzken. Drawn from the ranks of the knights, members of the Vanguards are powerful swordsmen specializing in two-handed weapons. The Vanguards are highly proficient with their weapons of choice and their displays of skill with such large weapons strike fear into the hearts of any who would threaten Lastwall.
Vanguard of Ozem Class Details
Hit Die: d10.
To qualify to become a Vanguard of Ozem, a character must fulfill all of the following criteria.
Armor Proficiency: Must be proficient with heavy armor.
Deity: Must worship Iomedae.
Skills: Knowledge (religion) 5 ranks.
Weapon Proficiency: Must be proficient with the greatsword, falchion, or heavy flail.
The Vanguard of Ozem’s class skills (and the key ability for each skill) are Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).
Skill Ranks at Each Level: 4 + Int modifier.
Table: Vanguard of Ozem
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +1 +0 +0 Sentinel against undeath
2nd +2 +1 +1 +1 Teamwork feat
3rd +3 +2 +1 +1 Prowess feat, favored enemy (undead)
4th +4 +2 +1 +1 Thwart foul magic
5th +5 +3 +2 +2 Teamwork feat
6th +6 +3 +2 +2 Prowess feat, blessed conviction
7th +7 +4 +2 +2 Purge malevolence
8th +8 +4 +3 +3 Teamwork feat
9th +9 +5 +3 +3 Prowess feat, foil deathcaster
10th +10 +5 +3 +3 Raiment of righteousness
The following are class features of the Vanguard of Ozem prestige class.
Weapon and Armor Proficiency: A Vanguard of Ozem gains no additional weapon or armor proficiencies.
Sentinel Against Undeath (Ex)
A Vanguard of Ozem gains a bonus equal to 1/3 his class level (minimum +1) on Perception and Sense Motive checks against undead. He also gains this bonus as a dodge bonus to his AC and CMD against attacks made by undead.
Teamwork Feat (Ex)
At 2nd level, and every three levels thereafter, a Vanguard of Ozem gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as teamwork feats. The Vanguard of Ozem must meet the prerequisites of the selected bonus feat.
In addition, at these levels, a Vanguard of Ozem may choose to learn a new teamwork feat in place of a teamwork feat he has already learned. In effect, he loses the old teamwork feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability, and he can change only one teamwork feat at any given level.
Prowess Feat (Ex)
At 3rd level, and every three levels thereafter, a Vanguard of Ozem gains a bonus feat from the following list:
Cleave, Critical Focus, Deadly Stroke, Great Cleave, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Intimidating Prowess, Shatter Defenses, Strike Back, Weapon Focus, Weapon Specialization.
A Vanguard of Ozem must meet the prerequisites for these feats, but his class levels count as fighter levels for the purposes of meeting these prerequisites.
Favored Enemy (Ex)
At 3rd level, a Vanguard of Ozem gains a favored enemy bonus of +2 against undead, or if the Vanguard of Ozem already has favored enemy (undead) from another class, increases his existing bonus by +2. (This doesn’t increase existing favored enemy bonuses against any other creature types.) This otherwise functions as the ranger class ability.
Thwart Foul Magic (Ex)
At 4th level, whenever a Vanguard of Ozem threatens an undead spellcaster, he gains the benefits of the Disruptive and Spellbreaker feats. He counts as having these feats for the purposes of qualifying for feats or other abilities. If he already possesses the Disruptive and/or Spellbreaker feats, the effects do not stack. When he threatens any spellcaster (not just an undead spellcaster), the concentration check DC increases by 2 if the spell being cast is from the necromancy school, has the death descriptor, or has the evil descriptor. For the purpose of this ability, the Vanguard of Ozem counts as having automatically identified the effect as if he had made a Spellcraft check. This increase only applies if the Vanguard of Ozem is aware of the spellcaster’s location and is capable of making an attack of opportunity.
Blessed Conviction (Su)
At 6th level, a Vanguard of Ozem gains a +4 morale bonus on saving throws against spells and effects created by undead creatures.
Purge Malevolence (Su)
At 7th level, a Vanguard of Ozem can attempt to dispel an ongoing spell effect from the necromancy school or one with the death or evil descriptor as part of a melee attack against a creature or object. The Vanguard of Ozem must declare the attempt before making the attack, and if he misses, the attempt is wasted. If the attack hits, eligible effects on the target are subject to a targeted dispel magic effect (caster level equal to the Vanguard of Ozem’s total character level). He can use this ability on any melee attack, but only once per round.
Foil Deathcaster (Ex)
At 9th level, once per day as an immediate action, a Vanguard of Ozem can force an undead spellcaster he threatens to reroll a concentration check made to cast defensively. The spellcaster must take the lower result.
Raiment of Righteousness (Su)
At 10th level, once per day as a standard action, a Vanguard of Ozem can transfigure his gear into the Iomedaean embodiment of virtuous valor. His armor (if metallic) turns silver-gray, gaining the material properties of adamantine in addition to any other material properties it may have. His cloak (if he wears one) turns bright red, becoming a cloak of resistance +5 in addition to any other properties it has. His sword (if he wields one) acts as if it has a holy sword spell cast upon it with caster level equal to his class level. These effects last for 1 minute, and only function while the Vanguard of Ozem wields or wears these items. A dropped or removed item ceases granting its abilities, but resumes if returned before the duration expires.